Stage 1: Design Project Proposal
Stage 1: Precedence Studies
Stage 1: Mind Maps
Stage 1: Sketches
Stage 2: Research I - Water Crisis
Stage 2: Research II - Masaru Emoto, Water Emotion
Stage 2: Research III - Cymatics Studies
Stage 2: Survey, Data Collection, Facts Finding
Stage 2: Idea Development Sketches
Stage 3: Functional Specification Worksheet
Stage 3: Gannt Chart
Stage 3: Flow Chart
Stage 3: Budget
Stage 4: Authoring
Stage 5: Artist Impression
Stage 5: Artist Statement & Technical Statement
Stage 5: Photo Documentation of Project Execution
Stage 5: Video Documentation
Media Art Design 4 - Project 2
Tuesday, 22 January 2013
Stage 5: Video Documentation
Video showing the water wave respond with different sine wave
Video showing the water wave respond with different sine wave
Close up shot for water wave
Video showing user interact with Voice of H2O
Video showing when the artist are experimenting with the sine wave frequency and water wave
Stage 5: Photo Documentation of Project Execution
Constructing The Installation
Testing with the speaker
Create different sine wave using Audacity
Testing the respond of microphone
Connect wires of the speaker on the table
Experiment with water wave
Experiment with water wave
Experiment with water wave
Experiment with water wave
____________________________________________________________________
Presentation Day
Installation Placement Overview
Installation Placement Overview
Fish in the aquarium indicates the living things in the sea
Water wave
Water wave
Water wave
Water wave
Water wave
Tuesday, 25 December 2012
Stage 4: Authoring
Action Script 2.0 is used
for this interactive Installation Art Piece. The script will detect the
microphone as input. The volume level by the users is divided into 4
categories. Each category will trigger 2 random different heartbeat sounds as
the output. When voice is detected, the script will stop detecting the voice
until the heartbeat sound is finished played. This is to avoid too many outputs
happen at 1 time and affect the art piece.
Below is the script:
//declare
a boolean variable to toggle mic on and off
var
micToggle:Boolean = true;
onEnterFrame
= function() {
//if true on the mic, if false
off the mic
if (micToggle == true) {
myMic =
Microphone.get();
attachAudio(myMic);
myMic.setUseEchoSuppression(true);
micOn.text="You
can speak now..."
//trace("on");
} else {
delete myMic;
micOn.text="Please
wait..."
//trace("off");
}
//trace(myMic.activityLevel);
if (myMic.activityLevel>60
&& myMic.activityLevel<70) {
detectLevel.text="Level
1"
//trace("level
1");
micToggle =
false;
randomVar =
random(10);
//trace(randomVar);
if
(randomVar<=5) {
mySound
= new Sound();
mySound.attachSound("1.mp3");
mySound.start();
soundSample.text="Sample
1";
//trace("play
sound 1");
} else {
mySound
= new Sound();
mySound.attachSound("2.mp3");
mySound.start();
soundSample.text="Sample
2";
//trace("play
sound 2");
}
delay1 =
function () {
micToggle
= true;
//trace("yes");
};
setTimeout(delay1,3000);
} else if
(myMic.activityLevel>70 && myMic.activityLevel<80) {
detectLevel.text="Level
2"
//trace("level
2");
micToggle =
false;
randomVar =
random(10);
//trace(randomVar);
if
(randomVar<=5) {
mySound
= new Sound();
mySound.attachSound("3.mp3");
mySound.start();
soundSample.text="Sample
3";
//trace("play
sound 3");
} else {
mySound
= new Sound();
mySound.attachSound("4.mp3");
mySound.start();
soundSample.text="Sample
4";
//trace("play
sound 4");
}
delay2 =
function () {
micToggle
= true;
//trace("yes");
};
setTimeout(delay2,3000);
} else if
(myMic.activityLevel>80 && myMic.activityLevel<90) {
detectLevel.text="Level
3"
//trace("level
3");
micToggle =
false;
randomVar =
random(10);
//trace(randomVar);
if
(randomVar<=5) {
mySound
= new Sound();
mySound.attachSound("5.mp3");
mySound.start();
soundSample.text="Sample
5";
//trace("play
sound 5");
} else {
mySound
= new Sound();
mySound.attachSound("6.mp3");
mySound.start();
soundSample.text="Sample
6";
//trace("play
sound 6");
}
delay3 =
function () {
micToggle
= true;
//trace("yes");
};
setTimeout(delay3,3000);
} else if
(myMic.activityLevel>90 && myMic.activityLevel<100) {
detectLevel.text="Level
4"
//trace("level
4");
micToggle =
false;
randomVar =
random(10);
//trace(randomVar);
if
(randomVar<=5) {
mySound
= new Sound();
mySound.attachSound("7.mp3");
mySound.start();
soundSample.text="Sample
7";
//trace("play
sound 7");
} else {
mySound
= new Sound();
mySound.attachSound("8.mp3");
mySound.start();
soundSample.text="Sample
8";
//trace("play
sound 8");
}
delay4 =
function () {
micToggle
= true;
//trace("yes");
};
setTimeout(delay4,3000);
}
};
Tuesday, 11 December 2012
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